Sunday, 13 August 2017

The Dog-boy is a go(o)d-boy

This isn't very long, but it's the last bit of Rifts for the time being. We made it out of Coalition State - somehow. Not with intact SAMAS, though, but you win some and you lose some. At least we got John back and looked cool getting the hell out of Dodge. Or, well, dodging. Stuff like that.

Sunday, 6 August 2017

It's always winter in Alaska

We did have a session to post here, but illness and stuff has prevented me to digitise it, so here's an ace up the sleeve instead.

Oh we were on fire here! Which was probably just as well, seeing as how we went to a snow-covered Alaska and did some stuff. Kanye West was there, because of course he was.

There was a character new to the party as well, who thought "Specials" meant "special needs", and we did nothing to disprove that. ¯\_(ツ)_/¯

Sunday, 30 July 2017

In Soviet Russia 'flubber' is a verb

We didn't have a roleplaying session this past Monday, so here's one we played earlier:

Our Soviet Russian characters have now moved into the 1980s, and oh the 80s music punning that ensued ...

Sunday, 23 July 2017

Can the NPC fly a SAMAS?

Last week we left our group near Lone Star in Coalition State. This week, we did what we went there to do, and then got the hell out of there. Well, okay, we're still working on that part.

First of all we met Magali, one of the rat people. We think she's on our side, or at least we hope she is because we've just gone and told her everything about us. Gorbash got to be admired by rat kids and healed some very ill people, so at least they like us.

Then we went to get John, which included infiltrating a very big compound in order to break him out of jail. By pretending to be NTSEC. It went surprisingly well, even though Booker's fake ID card was commented on as being very old and should be renewed. Someone had him autograph a sign in sheet, which would be sent for handwriting verification, so we were on a strict timer.

John was obtained, and seeing as how the NTSEC officer whose ID card Booker was using had accepted his "usual" choice of transport without double-checking exactly what that meant ... we were shown to the roof, where six shiny SAMAS were waiting for us. None of us had a driving skill last week, so we sure as hell don't have a flying skill! Lucky for us the Dog-Boy could at least slave all the other SAMAS to Booker's, and show Booker how he's supposed to fly. We're still not in the clear, but at least we managed to take off without crashing to the ground.

Sunday, 16 July 2017

The only one with a Driving skill is the NPC

We drove toward Coalition State, dressed up as Coalition State agents. Gorbash in particular found the suit very uncomfortable. Near the border we spotted some green spheres that were following us, but we got some help from our "friends" to take them down.

We then found the city of Lone Star, and paid a visit to a local farmer so that Gorbash could flex his wings. Clearing out the barn, the sewer grate was found to lead not just to the sewers but to an entire population of human-rat hybrids ... that Gorbash casually threatened with genocide. Like you do.

Now we just need to find John at that outpost, rescue him, and get the hell out of there before things kick off.

Sunday, 9 July 2017

Gorgons are the Spanish Inquisition

We continued the fight at the nexus point. The good thing about having impressive weapons and skills is that you can get rid of your enemies with ease. A bit too easy, perhaps, as the GM found out after we'd murderised all his baddies.

Anyhoo. We took back the nexus point for the Rakshasa and celebrated. The next morning we got the info we needed in order to find where John, the head of the Blackstone Juggernauts (a.k.a. our boss) and Gorbash's sort-of-adoptive father, had been taken to. It's in Texas. So next week I guess we put on our Stetsons and get ready to barbecue some meats. Oh, and rescue our friend/boss. Maybe.

Sunday, 2 July 2017

This game is too unrealistic!

Our modern day characters also went to Russia and attended some kind of shindig. While dressed up to the nines we still managed to kick the butts of a number of bad guys.

Also, the Donumancer was inadvertently invented. It's a villain that makes people hunger for donuts, or something like that. It made sense at the time.

Sunday, 25 June 2017

The GM thinks this is a wonderful plan

We scouted out the bit around the nexus point. Turns out the Rakshasa structures around it were to protect from stuff coming through the nexus point, rather than protect from outside forces. The surrounding woodland was pretty much Narnia, what with all the stone statues everywhere.

A lot of prowling happened.

Gorbash has learned the Stone to Flesh spell, so he can turn the statues back into people, and practised it by turning a perfectly ordinary not-previously-a-human stone to disturbing results. Would not recommend.

Fact-finding mission done, we later decided to go back and attack the devils who had taken it over, because better the devils you know. (Yeah, that the Rakshasa are the good guys here (sort of) was painful to admit.) Right?

Sunday, 18 June 2017

Revenge is best served with fusion blocks

We continued the discussion with Sister Anna the Rakshasa. Turns out she wants our help to get a nexus point back. She's held it for over 70 years and now someone has taken it off her, and she's not happy. Despite feeling a bit iffy about calling a truce with the Rakshasa, we agreed to at least go and have a look.

Booker's box that went "ding!" last week turned out to have a bunch of Plot Devices in it. Or, as it may turn out to be, Deus Ex Machinas. They do point at us encountering Gorgons at some point. As in the Medusa type Gorgons, not the metallic bulls.

Perhaps the Rakshasa are the lesser of two evils ...

Saturday, 10 June 2017

Axe, not ass - makes more sense now

After putting Deadlands: Hell on Earth on pause for a bit, we've instead arrived back at the Blackstone Juggernauts. Booker informed the crew that our friend and boss John has in fact been replaced by someone and we should look into that. Gorbash went to talk to Ixchal and give her that white rose petal - she was suitably impressed - and Jayson went for a booty call at Maria's.

Apparently there's a big bounty on all of our heads - except for Donna's, which Booker found incredibly suspicious.

Then a Rakshasa called Sister Anna wanted to meet us at a diner that did very nice burgers and milkshakes. She wanted some stuff back. And then there was an ominous ringing sound coming from Booker's coat ...

Sunday, 4 June 2017

He wasn't dying a moment ago

We went into some kind of other-dimensional house with a magic lift (elevator) and got stuck in various rooms and it wasn't necessarily all fun and games. Someone came upon a chained-up vampire that he decided to free (because why not?) and another room had a booze collection and Elgar records that simply weren't up to Elgar's usual standard.

And then Florence Nightingale turned out to be a bad guy, because these things tend to happen in M&M. :D

Sunday, 28 May 2017

Call me salty, but ...

Our Deadlands session was two hours shorter than usual, and we didn't do a whole lot, so there wasn't much written down.

However, we also have a boardgaming session saved up for times like these.

Sunday, 21 May 2017

Falling for the plot device

Jack tried to flirt with the tanker truck driver he decided last session he was going to marry. She wasn't impressed.

Vince had a chat with the other Syker in town and Maggie discovered they had come to some sort of hipster vegetarian hideout where they grew their own food and served bran muffins and stuff.

We then helped to build a fence around the town and waited to be attacked. And so we were. Epic Syker blew head off bad guy - there was a mini mushroom cloud and nuclear fallout and everything! \o/

Sunday, 14 May 2017

Do Doomsayers glow in the dark?

We're on the road again ... or, well, three of us are: Jack the Road Warrior, Vincent the Syker and Maggie the Law Dog.

I think we ended up somewhere in Wyoming, where we spotted some guys on the side of the road. They were looking for something, so we decided to help out. Turned out to be related to burned out corpses. Doomsayers are in the area, and them folks are bad news in general.

Eventually, modifications were made to the cannon mounted on top of Jack's truck and Maggie might glow in the dark, but it's all good ... even though the truck is now a rolling bomb waiting to go off at any second ...

Sunday, 7 May 2017

Can I still be a grumpy racist?

So basically, we decided to go to Crimea - the bit with the war and Florence Nightingale (and Mary Seacole, who was left out of this story as well - how like life!) and also dropped in to see Baba Yaga (officially pronounced ˈbɑːbə jəˈɡɑː so now we've settled that as well) and met the real life version of Ursa. Except he used to be a real bear??? Anyway. What?

Sunday, 30 April 2017

We're a bleak bunch of bastards

Having some delicious cake and a long, very good game of Cards Against Humanity with a special guest star. :)

Sunday, 23 April 2017

You do crit damage on a fumble if you crit on the damage roll

So, this is where it ends. Well, not entirely, of course, but for now.

We broke out Alistair and his Shemarrian assistant/slave from their prison, there was fighting and some of us got our heads encased in ice. Lucky for us we all had a spell on us which meant we didn't actually have to breathe, so it was more of an inconvenience than anything else.

Somehow we got out of there alive, all of us, and headed back to Magestar. But where, oh where, is our Beloved Leader of the Blackstone Juggernauts, a.k.a. John?

Sunday, 16 April 2017

The enemy of my enemy is my enemy

After levelling up (level 8, wooh!) we somehow got into a discussion about Cthulhu and tentacle porn and found out that yes, the internet will provide if you do an image search for Cthulhu dressed as a Japanese schoolgirl. Uh. Like you do?

Anyway. In actual gaming terms we went to the market, and most of the party pretended to be slaves belonging to Gorbash, who in turn pretended to be a Rakshasa. We found Alistair and his Shemarrian assistant/slave in a cell down at the slave pens, so that's good. That we found them, that is, as that's what we were there to do.

A couple of brothers, whose other brother we may have previously disposed of, recognised Booker. And then the setting off of explosions ensued ...

Sunday, 9 April 2017

This is the strangest GM-ing I've ever done

Further (mis?)adventures of a bunch of Victorian superheroes ... basically because during our regular Monday session there was just the three of us and we played the crap out of Joking Hazard and didn't take notes.

Sunday, 2 April 2017

Isis Isis baby

So the Egyptian obelisk, Cleopatra's Needle, was guarded by someone who turned out to be Isis, except she didn't know she was Isis.

And then, of course, fighting ensued. Booker spotted one of those Mystic Knights (or Sith Cyber-knights, if you like) and decided to blow up a building. It got a bit hectic for a bit. Turns out they were kind of ... anti-anti Cyber-knights and of an order to do with a white rose. Interesting times!

Sunday, 26 March 2017

Human culture is weird

We're on the way - to, uh, wherever it is we're supposed to go - and on the way decided to stop at a charming little village which time seems to have forgotten about. It was a bit like a renaissance fair, and everyone was friendly and oddly unarmed. "Trouble doesn't seem to come this way", they said, which sounds utterly suspicious. Turns out it was also kind of correct. Seeing as how we didn't mean the town or its citizens any harm, we could see the town and enter it - others were not as lucky.

The next day we moved through a place which was rammed full of astral beings who might or might not be after a snack. It was creepy.

Almost as creepy as finding a lady by an Egyptian obelisk who insisted she wasn't the goddess Isis, despite compelling evidence that said otherwise ...

Sunday, 19 March 2017

You know there's such a thing as dice rolling apps, right?

We continued fighting the Nxla cultists who so rudely interrupted us when we went to visit their neighbours.

Oh well, they're not standing anymore, that's for sure.

We then decided it was high time to get out of that town ... because even though we've paid for our citizenship, they will probably still frown on mass murdering ...

Sunday, 12 March 2017

Help, I'm in a cage with a creepy paedo!

We did actually have a session last Monday, but it was just the three of us playing a couple of boardgames, so I gave the quote book a night off. Therefore:

Stuck at a creepy carnival, our heroes found themselves being asked to play various parts in some kind of Alice in Wonderland story. It was pretty weird.

It got weirder.

People were killed, libraries exploded, robots were fixed, journals obtained, and ... yeah. Zombie magicians. Sloth being a walrus. Alice stuck in a cage. Pretty darn weird.

And we still haven't found the school.

Sunday, 5 March 2017

Not all sayings work in Soviet Russia

And here we are ... in Soviet Russia, where we've now made it to the 1970s, because our Monday gaming session got cancelled. I love having backup posts ready to go like this!

Sunday, 26 February 2017

Why is there not a Save vs Dumbass?

A session in which we all decided to become citizens, because it seemed like a good idea. Probably just as well because then we went to talk to the kind of people who look up to Booker because he's the Chosen One and all that. When we finished, the people in the house across the street (Nxla cultists) were less keen on seeing the Chosen One. Fighting ensued ...

Sunday, 19 February 2017

He can thank me later

We're still in Soul Harvest, that magical place full of reanimated skeletons and corpses. Zombies as hotel bellhops, with cheeks made up to look slightly less dead. Creepy.

Booker's back in the game (being played by the GM last week, we all thought he was acting strangely out of character!) and wasted no time associating himself with someone who seemed important - a vampire, apparently. Didn't try to drink any Château de Booker Dayes, though.

The rest of the party gathered information and were deciding whether or not to get citizenships as well, seeing as how Donna was acting a bit Cyndi Lauper and just to be safe, maybe the rest also should be citizens. May we live in interesting times and all. Interesting, necromancy-infested times.

Sunday, 12 February 2017

Can I roll sense motive on the fruit?

We're back in Rifts, heading toward the city of Soul Harvest. We met a fairy on the way, who was trying to get us to eat and drink things, but we declined. A lot.

Soul Harvest ... is an interesting place. They have undead as servants (whether or not they're unionised is a good question), and subject people to an introductory film to welcome newcomers. It ... was a bit dull. But we don't think it's brainwashed us ... We hope.

Sunday, 5 February 2017

Damn dice behaving like dice!

Our last instalment of Hell on Earth had us in a hospital. The one where they make those bloated zombies we've kept seeing. We fought the doctor who created them, although for some of it we were just flailing around at the zombies rather than being competent fighters ... oh well. At least we lived to tell the tale!

Sunday, 29 January 2017

The GM's a pain in the ass

Our Victorian superheroes went across the globe to India, where they were subsequently attacked, because roleplaying game! :D

Sunday, 22 January 2017

I'm glad we're both stupidly heroic

Now that people were back from Reasons They Couldn't Make Last Session, the rest of us filled those people in on what we'd been up to in the meantime, i.e. killing bloaters on a riverboat and freeing a bunch of oar slaves.

There was a CLUE and everything, pointing toward a hospital about a mile or so away, so of course we decided that's the place to go. (It probably doesn't help that it seems like three people in the group have either Heroic or Brave or both.) Going by boat through the swamp soon attracted them bloaters, who promptly started to try boarding our ship - or at least drag us down to their level.

In the end, to cut a long story short, traumas were got and we got to the hospital.

Sunday, 15 January 2017

Averaging our way through the apocalypse

It's a new year and new zombies to kill!

We went aboard a riverboat, which we meant to blow up (because zombies) but the evening was young and so we decided to check it out first. There were zombies, but there were also a number of perfectly innocent slaves that the zombies hadn't yet eaten, so we freed them.

It was the best day ever.

Sunday, 8 January 2017

Headbutting the axe by accident

Ahem.

Our Victorian characters came across some Greek-or-Roman deities. Attacks were made. Damage was done. Mars/Ares had his weapon taken off him by a cheeky Irishman and Achilles was frozen in time and then stabbed to death, because people like him are not supposed to be alive and real and stuff - especially not if they're foreigners! (Groan.)

In the end, we moved back to our modern day characters who ended up at some kind of carnival/circus type thing, because that's never creepy.

Sunday, 1 January 2017

A great game to get to know new people

We were meant to have the (potentially) final session of Legend of the Five Rings this time, but two character sheets were missing, some friends from Sweden were over for a quick visit, and when the GM had phoned one of his flatmates to bring him a book he had forgotten at home we decided to scrap the session in favour of Our Favourite Card Game. Everyone could join!

Of course, mutterings of a "Swedish conspiracy" were abound, yet in the end there was no outright winner, as four people had the same amount of wins, and those people were not all Swedish. So much for that conspiracy, eh? ;)