Sunday, 27 May 2012

Arkham is FULL OF OWLS!

A year ago, pretty much on the dot, we played Sleepy Hollow: The Boardgame A Touch of Evil. As there were wishes to play Arkham Horror, a boardgame based on Call of Cthulhu, that's what we ended up doing instead of roleplaying.

We would not recommend having seven players, four of which had never played the game before, because it takes forever and you don't get very far. If anyone wants to know what the game is like, it's Talisman meets A Touch of Evil. If you've never played either of those, that's a lot of time saved, and well done to you for not having been sucked in. ;)

Friday, 18 May 2012

I’m Nyarlathotep and so is my dog!

When you begin an adventure, you first have to create characters, which it took us a little time to do, so there's not a whole lot of text this week, but chances are, there will be plenty more next week. These characters are tremendously quotable, as it turns out. Populating Victorian London and trying to investigate the occult, in alphabetical order:

  • Abigail Duckworth: Confirmed spinster (she's 24) and governess to the three children of Lord Bath.
  • Harold "Boaty" Boatman: Chain-smoking police officer who would rather retire, but the Victorians didn't retire, they worked until they died. Which might be sooner than expected!
  • Hubert "the Deadly Hummingbird" Smythe: Renowned moustachioed strongman and keen balloonist, except his balloon is currently held by the police.
  • Michael Brown: Handyman who gets accosted by anything from small children to scary monsters, and who'd rather they left him alone. The only one yet who's lost Sanity points ...

The story begins in London 1891, the first tube line has just been opened, and we've all ended up at a party to celebrate this momentous occasion. There's a buffet and everyone's having a jolly good time, even if one of Lord Bath's children try to force-feed a handyman peanuts and oysters, and another keeps being called "Kiwi" by a strongman.

Lord Bath leaves the party early, only to be found in the Underground station a while later with his throat ripped out, which the men of the party discover, much to their horror.

Back at the party, the lights go out, and a lieutenant asks the governess to meet with an eccentric professor to pick some things up on behalf of her employer ... although she has no idea her employer is no longer alive.

Let the investimagation commence!

Friday, 11 May 2012

I could explain it, but I choose not to

Well, sometimes things happen. There's no need to go into details, really. We thought we were going to continue Changeling, but the GM had to leave the group ... so we're obviously not doing that game anymore. We'll have to leave Alysiana, Finn, Flora, Jack and Set to their own devices for the forseeable future. Sad, but that's how it is. On the positive side, we're happy to report the GM in question now the proud father of a fresh squeezed baby daughter, so our congratulations! :)

But, the GM announcing he was leaving put a damper on things, and it means that the quotes from the session last week ... weren't that many. Although I really need to check the recording because Justin Bieber tweet fortune cookies causing black holes is a pretty funny concept.

Friday, 4 May 2012

Don't mess with Jerry's Revenge

These are the quotes from the first session's Syzygy game, at session one of ChimeraCon 7 - a 24 hour roleplaying event at Chimera in Beeston - dated 10 March 2012. This is one of those posts we've had tucked away for a rainy day. Anyway:

In this Syzygy session, we were on a Jupiter-sized planet, trying to break into a big skyscraper kind of building, to steal something from the basement. When we weren't doing that, we were cutting up security guards in dustbins, trying to infiltrate sex parties by carrying backpacks full of dildos, implanting chips into someone's ballsack ... then removing the chip and putting in a coin instead ... and then cutting out the coin ... and the GM was astonished at the level of madness displayed in the first session.

We then got attacked by a super soldier programme gone wrong (wow, big surprise there) which turned people into plasma-resistant acid hug zombies, and we had to try fleeing from the planet, with or without the guy who hired us to do the job in the first place.

Oh, and then there's Jerry. There's always Jerry.