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Seasonal greetings from the six of us


No session this week, due it it bein' all Christmassy 'n' all. Have a good 'un!

Go directly to jail, do not pass Wollaton Hall!

Finn's back, falling off a chandelier when waking up from a drunken night. We all got taken to the police station because the police arrived suspiciously early because they heard a couple of drug gangs were fighting it out at the Hall, and when the police looked through the house, found a pound of drugs in a safe. Turned out Jack's event manager was responsible, so we were all let off.

After speaking with our friend the Count, we got invited to a party, to celebrate Jack being raised to Baron. Huzzah! He immediately got plastered on really strong Troll ale and had to be restored by Flora. While Finn was on the scene playing guitar, Set ran off to help when hearing a Redcap had broken into the kitchen. This turned into a showdown between him, the Redcap, Hugo (one of the Count's men) and Jack, who had come to see where Set had rushed off to.

The Redcap, as it turned out, was breaking in to attempt reading poetry at Sophia Valdemar, the Count's daugher (whose brain tumour we still haven't been able to find a cure for), but he got locked up in the toilet instead. At least he wasn't killed.

Meanwhile, at the main table, Alysiana tried flirting her way into the skirts of a beautiful Sidhe woman, and Flora sat there nursing her ale, pondering what she'd put up at the crafts fair suggested by Jack. The session ended when we were just about to enter into a full-on drinking game, so that'll be for next time ...

Meta-gaming Blues Brothers kill Jesus

Since the last Changeling session back in August, about five weeks have passed in-game. Alysiana has voluntarily locked herself in a cell while we investigate who she is - or rather, whether or not she's really evil. There has also been time to make snazzy sunglasses, allowing a person to see dark fey, and a prisoner has been interrogated ... albeit not very successfully.

And then a group of angry Redcaps showed up, broke a reinforced gate camera at Jack's place (Wollaton Hall), and tried to get in and, err, cause trouble. And while this was going on, Finn managed to have fallen asleep on a chandelier - because that's the sort of mischief that might happen to a character when their player can't make the session. (We're waiting expectantly for his waking up on Tuesday, just to see his reaction.)

Oh, and Alysiana was given a once-over by a group of Nockers. It made for very fine roleplaying indeed. Could've been another one of them French art films ...

We’re gonna need a bigger airlock

Last weekend played host to ChimeraCon 6 - a 24 hour roleplaying event at Chimera in Beeston. These are the quotes from the first session's Eclipse Phase game (3 December 2011), which was a continuation of the story from ChimeraCon 5 in September.

We didn't have a session on Tuesday night because the GM was ill and another party member was away. We should be starting the next Changeling adventure this following Tuesday, though.

Anyway, in this session's eventful Eclipse Phase, we went to a space station, fought an airlock, conversed with a big orca whale who later got sucked out of an airlock, and other crazy aliens that had read too much Animal Farm. And then we sort of turned the ship into a portable Pandora Gate, or something like that, with only a couple of original bodies actually surviving. Hats off to our fallen comrades!

Bark to the Future

After the explosion, Scraps dug a hole through the rubble to get Jackie (and a bunch of gear) out. Then we blew another hole ... in the wall, leading to the outside. Equipped with some kind of flying belt, we made our way up to the top of the mountain. Where we encountered Stone. That's right, the original harrowed himself.

AND WE PWNED HIM!

Yeah, suck on that for a bit! Okay, so Slick's Manitou took over, twice, first dropping Jackie off the edge - but luckily, he came to his senses at the last minute and rescued her. In the end, when Stone had melted through the floor - muttering something about we might have won this time, but like the Terminator, he'd be back - he did a similar thing to Reynard. Reynard answered by barbecuing him with a flamethrower on the way down, thus putting a crispy end to our trecherous friend, the homicidal alchemist.

Reynard then turned on the force field, bounced unharmed on the ground, picked up the strangely unharmed belt, which he then tried to argue with the GM about until the rest of us shouted to him to just roll with it. When the GM hands you a flight belt so you can fly back up the mountain unharmed and join your friends and live happily ever after (or die trying), you sure as hell don't argue the slight implausibility of the belt's working condition!

But yeah, we saved the day. Scraps ran toward the stone, Mary shot it away from the portal thingy it was in, Scraps picked it up by swallowing it, and ran toward her. She grabbed him and together, they flew back down to the portal room and headed to the future, closely joined by Jackie and Reynard. On the other side, the portal was sealed off, and everyone left with the conundrum of how to get the Heart of Darkness out of Scraps's belly without hurting him.

And that's all folks, thus concludes our story. The Posse is now stuck 200 years into the future. Here's how we got there:

Devil's Tower is officially worse than 'Nam

Shovember dealt a few black jokers to the party out-of-game so we were a player down. Because of that, the GM decided not to take the chips he normally does, to give us a sporting chance. We're probably only looking at one more session, and then it's The End. Quite literally, actually, but we'll cross that bridge when we get to it.

We ventured up some stairs, opened a door, saw some baddies, threw some dynamite into the room and took cover - and blew up half that level of the cave. Including the stairs, which we're going to need to go up, seeing as how our date with Stone is set to be up top.

Instead, we worked our way down the corridor, opening random doors and encountering aliens trying to kill us (and a Chinese man being in the process of being turned into an alien in a most painful way), until we eventually found a generator room ... which also contained the portal to the future. Unfortunately, that's not where we need to go right now. Not without a certain stone ... and there's us, having blown up the staircase and everything. Way to go.

On the plus side, we found a room full of alien tech, and one of the beings we killed had a kind of translating gadget collar ... which we promptly fitted to Scraps (Reynard's dog). He turned out to be translated into a posh English accent (while he's more Deep South in Reynard's head, confusing the heck out of him) - at least until it got damaged. Now, he barks at us in Japanese instead. Kamikazeeee!!

The universe wants us dead

It's not going well. After last week's party deaths, Reynard removed Sam's steam-and-ghost-rock-powered Gatling gun from the burning remains, to ensure it wouldn't blow up, while Slick helped himself to the contents of Gunney's pockets. Slick then decided the best thing was to put a bullet through the steam canister to make sure it wouldn't blow up in our faces - so it blew up in his instead. Pretty much.

Mary dealt out some healin' to the reluctant alchemist, and we headed off down the maze. We managed to find our way out of it eventually, only to find some aliens with force fields for protection. They were really difficult to shoot at. In fact, not until Slick put out Slumber Gas and Greek Fire did we manage to even damage one of them - but sadly, Slick died in the process because those aliens do pack a helluva punch.

Our previous encounter meant that we were getting low on chips (Mary had to use her two legend chips not to lose limbs), and once you're out of chips, you're out of life. Or, if you're Reynard, it doesn't matter, because you can't spend chips to negate wounds anyway. First Slick went down, then Reynard.

Fortunately (?) both quickly felt much better, even if they looked very Death Becomes Her, so to speak. Mary is now the only original PC left standing, but hopefully, with two Harrowed in the party, maybe she, Jackie and Scraps the dog can still manage to save the future. At least four of them have died trying.

Well, that didn't pan out

You guessed it, we're still dungeon crawling our way through the Devil's Tower. We sneaked upstairs, fought a Madonna squad of monsters (they were re-enacting Vogue, we swear!), nearly blowing ourselves up in the process and then sneaked on through a maze. There were traps in that maze.

Slick and Reynard found a blade trap and tried to figure out how to jam it, but they were taking too long, so Sam decided to sneak off in another direction to do some investigating. There, he came across some bat men (well, they dropped on him from the ceiling, specifically), forcing the rest of the party nearby into attack mode.

Gunney used his newly found ray gun to help and blew off one of Sam's legs ... and then his guts, completely by mistake. Trying to use potions to bring him back to life, it didn't work out so well. Sam came back as a living dead (nearly a barf zombie - we really got our hopes up for a bit there) and clawed Gunney's guts out. Slick had to finish him off with a Greek Fire potion.

So now, we've lost two characters and thereby 40% of the party ... We're gonna cause Armageddon, aren't we?

Let’s not use blowing stuff up as a way to get upstairs

Still dungeon crawling our way through the Devil's Tower, we managed to make our way to the cave containing a way upstairs. Soon after that, we found the next staircase we wanted to go up ... but we also found a hidden door, and what do roleplayers to when they find a locked door? They try to break it down. Slick didn't manage it and Sam's new alien super-claw broke the locking mechanism so Mary couldn't pick the lock, so we had the brilliant idea to let Reynard blow the door off its hinges.

The roof caved in, blocking our way to the staircase. Oh, what a surprise.

So instead, we had to take the long way around (fortunately, Gunney's pace has improved - this whole Armageddon-preventing trip must be rejuvenating), being chased by an acidic, black blob that causes temporary paralysis and which doesn't even taste very good. Unlike the bug-like creatures who attacked us in our sleep, who, when cooked, taste a bit like chicken. With Slick in the party, a whole new world of culinary delights have really opened up for us. This week, he surprised us all by actually managing to make cheese and cucumber sandwiches WITHOUT people in them!

Also, there's a new word on the block: scrota, a portmanteau of "scrotum quota". Best not to ask, eh?

Firing ray guns inside the Devil's Tower is probably a bad idea

After bribing the Chinese guards outside the Temple of Doom Devil's Tower with about $200 each to look the other way for a bit (Mary coughed up the cash, wondering why everyone else thought the money was such a big deal), the party ventured inside the mountain. No dwarves or hobbits anywhere to be seen, although there might be dragons later. Possibly. For now, we dungeoneered and came across a big, black, acidic ceiling blob that ate Gunney's hat.

And wandered aimlessly around the caves, looking for plot. In the end, we came across a ray gun - which caused a huge lightning spark on par with Emperor Palpatine because the cylinder that powered it wasn't correctly re-attached (and now it's dead ... until we use it in a battle scene, where it will probably end up killing us all in a comedic fashion) - and an alien glove with extendable claws, which Sam bravely put on. And found wires shooting out, burrowing into his flesh to hook up with his central nervous system. Healing him while the burrowing was still happening wasn't a good idea, although once it had finished, the new hand was pretty badass, we have to admit.

Amongst the other superpowers developed this week, we discovered that there was a slight mistake on Gunney's character sheet - his pace was in fact 6, not 4 as previously thought, so now he has the speed of a normal person and not an unconscious snail, thereby earning him the "OAPistol" or "OAPeacemaker" superhero name. Oh, and Slick keeps blaming his casual racism on being from the Deep South, because apparently they don't have Chinese people there, or something. We don't know what's worse - that he thinks they're under some sort of curse or that he's trying to sell them cures for jaundice ...

We are lumberjacks and we're OK taking the hobbits to Isengard

Surprisingly unscathed from having swallowed a Manitou last session, Slick decided it would be good from a scientific point of view to start taking note of what happens. Mary kindly agreed when she realised it could prove very profitable for her career as a dime novelist, but probably regretted it when Slick made people-sandwiches and started bottling locks of her hair.

Gunney was with us in spirit, as his player couldn't make it, and spent most of the time being tied up in Sam's wagon ("for his own good", allegedly), while Sam continued working on his steam-powered Gatling gun. Lucky seemed to be having a drinking contest with Jackie, when he wasn't busy driving Sam's steam wagon and accidentally pushing the booster rockets button. Again.

Finally, we made it close to where the Devil's Tower is situated, but to get there, we'd have to ford a river. We could go around it, but it would take too long, and we'd need the wagons, so couldn't just walk across it. So the party turned to lumberjacking for a bit, making ourselves a bridge. Having crossed said river on said bridge and started scouting for the entrance Jackie told us about, we now have the Battle of Devil's Tower to look forward to. And possibly dwarves, although they did look more Chinese than Middle Earthy.

Bringin' out the mad in Mad Science!

We finally managed to proceed on our way toward the Devil's Tower. Jackie, the NPC from the future, really wondered why the hell she picked us of all people to help save the world, seeing as how we've been doing so well this far ... On the other hand, we've met a Sioux who told us some useful information (except for a reliable number of how many baddies await us at that mountain) and gave us a blessing to travel through Sioux territory.

Also, Sam decided to work on his latest invention and left steering of the steam wagon train to Gunney and Reynard, which was ... interesting. Well, it was speedy, if nothing else. The two ladies of the party exchanged knitting patterns, because that's what women do, right? (They more likely compared guns and ammo, to be fair, but shhh!) Slick, when not trying to feed Sam people, spent most of the time in his wagon trying to stop all his bottles falling off shelves whenever we had to brake. And swallowed a Manitou in the process. Oops. May we live in interesting times.

Can I pay you to pick my chips tonight?

We survived the crashing autogyro (helicopter), and Lucky's bag full of heavy explosives (they left a mark, though). When the autogyro finally was ready for take-off, it had a boiler issue, but finally, we managed to touch down at the City of Gloom, where the Mad Science-inclined two had heartfelt reunions with their respective wagons, converted them to work on train tracks, and then we headed off again.

...But not before Slick managed to knock a guard out with Slumbergas, robbed him of $3, which he justified as a "sale" by planting a bottle of coloured water on him (he has such sound morals, that man!) - then he left him in an alley to be eaten alive by a gang of mechanical cats. But at least we're back on the railroad now ...

We are the worst saviours of the future EVER

We were heading toward Salt Lake City The City of Gloom by train - well, except we had to catch it first, and had only just missed the previous one by a day. We had to camp out and Gunney attacked by a big maggot-looking thing. Not that he knew anything about it, he was fast asleep. Its smouldering corpse was ground down to powder by Slick, who added mint and called it a fine gum, but then again, his tastebuds have become rather peculiar as of late.

We then had the idea of flying to Devil's Tower, which ultimately ended in Reynard falling out of the damned craft (it had no seatbelts, see, because those things hadn't been invented at the time) plummeting to his death. Except he's not called "Lucky" for nothing. If he HAD died, though, he would've actually become Harrowed. Alas, he's still in the world of the living ... somehow. Well, at least until the next session.

Now we're stuck in the middle of nowhere, because our method of transportation decided to crash land because it wasn't made by our Sam. Sam, in turn, had his horrible cough cured by Mary, and the black gunk in his lungs turned out to be souls ... which Slick saved some of in a jar. Like you do.

HOLY CRAP, we're the X-Men!

From last week, we were left with a number of zombies to defeat in a warehouse. This resulted in lots of shots to the legs (Gunney’s in particular); Sam sneaking out through a hole he blew in the wall – and conveniently returned when the rest of the party were just finishing off the last of the zombies, of course; and Mary suddenly finding her faith started to have some startling effects – and got a halo to prove it. Is she actually one of Grimme’s servants or has she just spent a load of pent-up XP in order for the rest of them to start greeting her with “Hail Mary”? Either way, laying on hands turned out to be a rather useful thing to have … Not that it cured Gunney’s delusion that he now has a superpower: a telekinetic hand that can stop bullets. We’re screwed. Especially since a lady from the future hired us to go find some sort of portal housed in a Steven Spielberg film.

Yes, the inside of a demon looks like an Aero bar

Everyone present and accounted for, finally. Slick wasn't killed after all - he just passed out after smelling the rest of us. Then we were off to Grimme's Cathedral to fight a murder of demons. (Demons don't "flock" or "gaggle", they "murder", obviously.) The map the GM drew was a little ... special, but somehow we managed to live to tell the tale. This is it.

We sent them there to die, not to win!

This weekend just gone meant ChimeraCon 5 - a 24 hour roleplaying event at Chimera in Beeston. These are the quotes from the first session's Eclipse Phase game (10 September 2011), which was a continuation of the story from ChimeraCon 4 in June. As a special treat, we have also included quotes from the fourth session's game of Exalted "Light" (11 September 2011), for your pleasure.

In Eclipse Phase, we went to Mars and encountered both flying piranhas and tweetfish. Do you know what happens when a whole tank full of tweetfish simultaneously panic and tweet that they want their water changed? Read and find out. Maybe.

First encounter in the prison and one character is already unconscious

As it happened, we were a player down again – but a different one this time. Gunney woke up and promptly punched Slick unconscious for having given him food poisoning. The party then discovered that the meat he’d used for the gumbo was in fact “long-pig”, mm-mmh. So the unconscious Alchemist was tied up, because no one heard Mary’s insistence that it wasn’t Sam’s missing leg that had been munched on, but that Slick had just bought the meat from a shop around the corner.

Then it was off the Rock Island Prison, which we completely failed to blow up. Just trying to enter through the sewers made three characters fall unconscious for a bit, but at least they weren’t attacked – that page was apparently missed off on the print. Lucky us! We then discovered something akin to an old woman’s pantry in the Dreaming, which caused a couple of characters to gain a minor phobia, one aged a year and Mary … got lots of inspiration for her next dime novel, as she was the only one who didn’t fail her Guts check. (She’s surprisingly good at rolling high on those checks. It’s getting kinda suspicious.) We also managed to go the right way, quietly, and found Pete’s friend – but not that pesky diamond …

Oh, and biscuits might now count as really awesome poker chips. We just need to convince the GM to run with it.

We found a clue and we killed it!

Still one player down, Reynard and Slick went looking for clues - and killed him, but they didn't know that at the time. Sam and Mary stayed back at the boarding house and tinkered with the whirlygig, which Sam then took for a spin ... to dispose of the clue body the others had brought back. In the end, we met a shady character (they're all shady, aren't they?) who offered us a job: to break his friend out of prison. Money-hungry Slick accepted before we actually had a chance to get the details. Such as: who that friend actually is, and if it's really in our best interest to break him out of a very scary jail ...

And they wonder why there are no women in roleplaying

Being one player short didn't stop us. We killed a guy and then we suddenly decided to move from a nice hotel to a less than nice boarding house in the City of Lost Angels. Mary spoke to a guy from the Agency (of which she has absolutely no involvement whatsoever), and turned out to be the only person who lacked an arcane background and therefore lost out on great new facial features like horns, snake eyes or looking like a half-melted Terminator. We also ended up talking about how the gun in Cluedo is actually a six-barrel Gatling gun and not just ANY sort of gun, and arguing about whether or not the Harry Potter books are any good. So I guess it was a fairly normal Tuesday, all in all.

So Soylent Adeen are people?

Before we finished the adventure - which we technically did last week, but we spent a whole session wrapping things up, half the party went to the Queen's Medical Centre (a hospital in Nottingham), to a ward for terminally ill patients, trying to get to Kaddapolix before he popped his clogs. As it turned out, there were evil Fae about, who looked decidedly like old ladies ... Then there were the bit where Jack researched Alysiana's non-Fae self on YouTube and came across a film that had us all talking. Meanwhile, Alysiana had something big to announce. A theory of who she really is ...

If you need to ask what your own vomit’s Realm is, you’re playing the wrong game

Did we finish the adventure? Does Set never see cause to facepalm? We were hot on the heels of the woman who killed Tag, and we also took her unconscious accomplice hostage. And spoke to the Count again, yay! And were attacked by some weird shadow thingy which made Set and Finn very, very ill indeed.

I guarantee at least ONE person in history has made love to a riverboat

As one of our players was missing, we decided to save the conclusion of the Changeling adventure for next week, seeing as how the character in question is rather pivotal to the story. Instead, we decided to get going with the next Deadlands adventure, which was due to start after we finished brainalysing the people who killed Tag all those years ago, and who may or may not have had something to do with Alysiana's amnesia. What we ended up with, aside from beef jerky, was a very bizarre session, to say the least. We alighted a train and took a riverboat over to the very religious City of Lost Angels. Slick seemed to get oddly excited about riverboats and then did his best to incur the wrath of the city's population by blaspheming his li'l heart out.

Meanwhile, Lucky Reynard was trying to get hold of dynamite, and had a spell backfire on him, which set him all aglow; Gunney decided to lay low (he knows about California all too well); and it was found that Mary's "old country" might not have been Ireland, but in fact ... Jamaica.

Like we said, bizarre.

The Posse vs beef liquorice

While the rest of the session is being transcribed, we thought we’d treat you with some things from the first half-hour … namely what happened when a bag of beef jerky had been brought in, to “make it feel authentic” and “set the mood”. Or so the guilty party tried to explain it. The reactions were mixed, to say the least. And then we went on a tangent about fictional characters made out of liquorice.

Testing one, two...

Just testing something. Please ignore this. Have a cookie.

[from here]

On a scale from one to ten, how Batman are you right now?

These are a collection of more quotes from 21 June 2011's Changeling: The Dreaming roleplaying session at Chimera. We just saved them for a rainy day, such as, when we've not had a session that week. Like this Tuesday. GM was missing, so we ended up playing some Munchkin (The Good, The Bad and the Munchkin to be precise) in store before calling it an early night. Quotes could probably be salvaged, but this is more fun.

And an update!

Last week's session has been completed now, so please see If we survive this, I’m buying you an Inspector Clouseau box set for new/updated stuff, which comes after this bit:

“If the phone’s switched off, it won’t find it.”
“But that’s not how it works in the movies!”

Also, here's a pic of what we obviously look like now:


Tomorrow, the GM is away, and what we might be up to in his absence ... no one knows.

If we survive this, I’m buying you an Inspector Clouseau box set

So, there was beanstalk-climbing, window-crashing and an assortment of madness. Alysiana's actress friend found at the end of last week ended up dead - we didn't reach her in time. However, in a nearby hotel, we found the man who Finn saw in a vision, killing his friend and band member, and most likely killing this poor woman too. So we clobbered him. Then we also came across his female accomplice and went a-chasin'. And we discovered we've got a lot of things in common with the NCIS team.

You are a clockwork racist!

Because we were one player down and the GM was otherwise engaged too, we decided to try playing a game that was thought up during last week’s Changeling session. Using a simplified version of the 6d6 system, we set out with just one card each: our names. Two players, one GM, and a stack of roleplaying cards. And then … general mayhem? Surely you know what we’re like by now …

Marv was on a quest to find his missing brother - who might or might not be called Gordon, and Bingo was a pirate wannabe cop married to an equally missing stripper of a wife who might or might not have been a Nazi. And both were chased by the maffia. So yeah.

It’s just another vorpal Monday!

We’re still in Mansfield and … well, we had a rummage through a scary-looking house, Finn drank beer, we found a magic circle and a knife, helped ourselves to some of the books, Alysiana had traumatic flashbacks and later found someone who called her Alice and who claimed to know her. And then the police showed up …

Meanwhile, we’ve also sung The Hero of Canton with the next table (again), had a “how many wasabi peanuts can you eat at the same time?” challenges, reached new lows of taste and decency and discovered how much Twiglets look like poo. Sorry for the delay. Hopefully we can make up for it by this being a really long post!

I’ll take gay Zorro over KKK man any day

Date: 2 July 2011
Game: Mutants & Masterminds
Place: GM’s home


Sometimes we also meet outside of our favourite gaming store. Here's a session of Mutants & Masterminds, where the group was twice the size (12). It's set in the early 1960s, albeit with a slightly different way of getting there. The group of superheroes - and a pizza delivery guy who happened to be at the wrong place at the wrong time (or he has UNFATHOMABLE superpowers!) and a sidekick wannabe - were out to save the world. With the help of a giant duck dragon.

It’s like stamp collecting, only more morbid

Hot on the heels of last week, Finn, Flora and Ronke decided to break into the house of a shady lawyer, while Alysiana kept him out of the way by interviewing him for a job on Jack’s legal team … and then we decided to meet up with him in the Arboretum, where he nearly died. And then we ended up finding a plot somewhere near the end of the session, by going to Mansfield.

Can "brainalyse" be the official word for hitting someone over the head?

After last week’s adventure concluded, a new one begun. Finn found an old friend’s necklace in a pawn shop and got a vision of her being killed by drug overdose by some people (rather than doing it herself). Finn wanted to sober up for the first time in his life and went off with Jack to use some very strange methods of intimidation on the pawn shop owner, like … actually paying for stuff.

Meanwhile, Set did some actual police work, and Alysiana used her own methods of investigation … Although it was more non-stop rumpy-pumpy by the sounds of it. Flora was suddenly glad she had decided not to go with her after all.

And then there was the spontaneous singing, where we joined in with the neighbouring table singing The Hero of Canton

You’ve been mindforked

This weekend spells ChimeraCon 4 - a 24 hour roleplaying event at Chimera in Beeston. These are the quotes from the first session's Eclipse Phase game, which was a continuation of the story from ChimeraCon 3 in April. This time, the team went to win a gatecrashing contest which conveniently took them exactly to the planet they wanted to go - Echo 5, where we heard wonderful harp music and were told to "mind the weave". Whatever that's supposed to mean.

I'm doing it because I like you

Courtesy of the last night's 2nd Edition Changeling: The Dreaming adventure at Chimera.

This week, we found out that the pork-boiler was an old, scary-looking woman with a larder full of body parts. She came home and turned Jack into a pig after he slashed her with his sword. She was half boiled to death as a response. We then found a weird-lookin' door in her cellar, and decided to steal her charming old grandfather clock, even if it took four people to carry it. Then we ran into a Redcap who wasn't happy Set had arrested his homicidal granny.

Do Changelings dream of enchanted pigs?

Courtesy of the last night's 2nd Edition Changeling: The Dreaming adventure at Chimera.

This week, Alyssiana was recovering from last session's shenanigans and was unfortunately unable to join the rest of The Band when we had Finn crawl through sewers, Set searching an old lady's house and finding a portal to the Dreaming in her back yard. Which we then all entered, encountered a weird king who required some peculiar haggling, a talking clock in a dainty, old cottage, and a couple of enchanted pigs - one in a pig sty, one in a pot, cooking on the stove ... So, who's for sausages? Or should we put up the "SILLY" sign again, made especially for this session?

Does bending the rules always result in this?

Courtesy of the last night's 2nd Edition Changeling: The Dreaming adventure at Chimera.

The Band (that's us) went to a casino to try and find clues as to the whereabouts of the Count's missing son. This meant Jack took a crash course in how to win at cards, Flora and Finn (aided by Jack, sort of) distracting the crowd by singing Grease medleys and Irish folk songs while Set broke into the "Staff Only" area, and Alyssiana distracting the big bad guy by taking him home to show her etchings, so to speak, even though she's normally a lesbian. Then we finished the session in style, by Set and Alyssiana's silver-munching ferret and later a Finn high on cocain and Valium ("I'm very concentrated but extremely not moving") staking out Nebuchadnessar Nessun Dorma a house with a peculiar name beginning with N.

This might get known as the "Sex, Drugs and Rock'n'Roll" session. For good reason.

Welcome to the zombie disco party!

Last night at Chimera, we didn’t actually play Changeling: The Dreaming because our GM was otherwise engaged, you know, with actual real-life commitments. Instead, Our Deadlands GM brought along some boardgames, and as the group was in a cooperative mood and there were six of us (yes, we had a guest star!), we settled on A Touch of Evil, or as we like to call it, Sleepy Hollow: The Rip-off. We were mainly involved with trying to figure out how to play it and actually playing it, so the list of quotes isn’t as long today.

I love how we broke the plot again

Courtesy of the last night's 2nd Edition Changeling: The Dreaming adventure at Chimera. To kick things off, our friend the Count has a son gone missing. Last time he was seen was at the goblin market, so it's off down the sewers of Nottingham we go ...

Things we like: Escape to the Sheet

Back at ChimeraCon 2, some people were filming. Here's the finished product, a documentary on roleplaying. Here you get to see Chimera (our haunt in Beeston, Nottingham) and flashing by (more or less) - gasp - most of the people who are regularly quoted on this blog. So enjoy! :)



(Whether or not any of us have speaking roles here is another matter. :P)

Squish me now, it can't get any better

Courtesy of the last night's 1st Edition Deadlands adventure at Chimera. The final showdown between our little posse at the mad scientist symposium and a massive titan behemoth.

Pinhead did it

Courtesy of the last night's 1st Edition Deadlands adventure at Chimera. This week on the Hellstromme Express, half the party defeated some mechanical ants by throwing napalm potions at them and finished them off with vastly overpowered Black Lightning, while the other half of the party finished off a mad scientist and his leg-maiming manservant of a robot.

Telescopic Coke bottle causes rupture

Courtesy of the last night's 1st Edition Deadlands adventure at Chimera. This week on the Hellstromme Express, we managed to get slightly closer to the City of Lost Angels than we were the week before. Just slightly.

All I ever wanted to do was to get to Seattle

Courtesy of the last night's 1st Edition Deadlands adventure at Chimera. This week on the Hellstromme Express, the geriatric Gunslinger has been hired as a bodyguard to one of the NPC mad scientists (our own couldn't make this session, unfortunately), and we had a guest star using our generic gunslinger character sheet, who was also hired for the same job.

Random comments from players and GM, along with a party also consisting of an Alchemist Snake-oil salesman, a prawn-pukin' Huckster, and a high-falutin' Reporter (who made her fame primarily as a popular dime novelist) who has ABSOLUTELY NO CONNECTIONS TO THE AGENCY WHATSOEVER. And an assortment of radioactive zombies, demon-huntin' Belgian detectives, Cider Man and a crash course in Norse Curling, because it's the only sport that's possibly more boring to watch than snooker.

…We’ll call that ’Desperate Plan Z’

This weekend just past, there was ChimeraCon 3 - a 24 hour roleplaying event at Chimera in Beeston. I only participated in two of the four sessions, but was a bit too tired to write down quotes from session four's Dragonlance: Fifth Age session, unfortunately. (And yes, there were some funny lines from that. When my dotty old man wasn't busy complaining about being cold.)

Instead, these ones are from the first session's Eclipse Phase game, which was a continuation of the story from ChimeraCon 2 in February. This time, the team went to an ice-covered London on planet Earth, where one of the characters found he hadn't died ten years ago, but that he had been forked and was alive and well, and had drunk all the beer ...

Okay, dynamite enema it is

Courtesy of the last night's 1st Edition Deadlands adventure at Chimera. It's back! And it's actually more stuff than last week, because yes, the party really is that crazy. :D This week in 19th Century Weird West, we found come clues as to where to look for the stolen black diamond a certain Dr. Hellstromme hired us to find. On the way there, we took the train, which meant the GM could finally unleash Murder on the Hellstromme Express on us!

Again, we bring you random comments from players and GM, along with a party consisting of an Alchemist Snake-oil salesman, a geriatric Gunslinger, a dynamite-obsessed Huckster, a Mad Scientist with an antique Gatling gun, and a high-falutin' Reporter. And a chorus of a train full of mad scientists, automaton ants and a train manipulation contest. Oh, and casual racism.

For those about to roll, we salute you

Ever heard of @shitmydadsays? He ain't got nowt on British roleplayers! There are a lot of funny things going on whenever we roleplay at Chimera, so last night, I decided to start noting down the sort of crazy things the party said in or out of character, for the sheer hilarity of it.

Courtesy of the latest 1st Edition Deadlands adventure in 19th Century Weird West (Salt Lake City, to be precise), we bring you random comments from players and GM, along with a party consisting of an Alchemist Snake-oil salesman, a geriatric Gunslinger, a dynamite-obsessed Huckster, a Mad Scientist who's the spitting image of Wyatt Earp, and a high-falutin' Reporter. And a (now deceased) baddie we had captured for questioning purposes. Rock on, pardner!